![]() In 2010, no one was publicly working on games with this theme. With thisĬrowded as it was, I turned my attention to making an Initial market research, I found several well madeīusiness simulators that scratched my itch. Squeegee on fire with brake parts cleaner. If only I could find the video of me lighting Cars and car guys surrounded me every day and didn’t want to go home and work on a game about cars. An excellent way to show off my programming skills as a resume piece since I lacked a degree.Īt the time, I was working in automotive parts as a counterman, but also sold exotic car and hard to source parts on the side. Also, business sims are code-heavy and art light compared to other genres. I thought more depth and content could make these games more challenging for a 22-year-old me. Detroit, Motor City, Air Bucks, and AeroBiz all had the same problems. G.A.U: Brightblade never got off the ground as a videoīut it the miniatures version might live on.Īfter my binge, I dropped G.A.U. So I found my old cache of floppies while packing and went on a multi-day old game bender. and I just dropped out of college because of a lack of funds. I made a playable demo, but it had major performance and precision issues. The name of the game was G.A.U., and it was a mixture of Crimson Skies and Silent Hunter. I spent ten years in the vaporware game development scene before I started working on an engine for an airship combat simulator. Month, and a few hundred players are in the four and ![]() Over 70,000 folks, including pirates, demos, And it lost me nearly a year of revenue in the process.ĭoom and gloom. My former publisher wentĭuring the Direct era, which led to a yearlong struggleįinancial control of the game. Games has hurt sales of not only my game, but every These launched after GC went for sale on Early Access. ![]() Working on GC, Steam added over 34,000 SKUs to the Oversaturated market where marketing is more important ![]() With a lower barrier of entry to make a game, Their tools and designs made gameĪnd it took away many developers working on the FOSSĭepend on. Lines of GUI script, 400,000 lines of XML, and 150,000 Since that time,Ĭleared over 6,000 tickets. Main Menu.” A humble little issue that stemmed from my I made my first ticket related to GearCity. ![]()
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